Create an account
- Go to the signup page.
- Enter your email and click the Get started button.
- Open up your inbox and look for a mail with the subject Verify your email. Click the Continue registration button in the email.
- Fill in the required fields and submit the form.
- Tada! 🎉 Now you have a LiveReplayer account.
If you have colleagues who may be needing their own account, head over to team settings and invite them.
- Download the latest version of the LiveReplayer installer for Mac OSX.
- Open the PKG file and follow the guide.
- LiveReplayer is normally placed in /Applications when installed.
Logging in and start testing
- Start LiveReplayer on your Mac.
- Login with your email and password.
- Click the Free test mode button to try out LiveReplayer.
You can find the Graphics controls button in the top right corner.
If you don't see the panel, click the green resize button to make room for the panel.
LiveReplayer has support for a number of different sports. All profiles have support for message box and full screen images.
There are two ways to create a replay clip.
Use cut when you don't know when something is happening, like a goal in ice hockey. Click the Cut button and a clip is created in the list below. The clip contains by default the last 8 seconds.
This feature is used when you know the start and end points, like an interview. Click Mark in to register the mark in. Click Mark out to register the mark out, and the clip is created in the list below.
To use playlists, just drag clips from the clip list to the list to the left. You can also drag n drop files from Finder to the playlist. Play out using the Play button below. You can have up to three different playlists.
Create highlights from the current playlist buy going to the menu and choosing Playlist → Export to file. Click Save to save it to an video file.
You can use LiveReplayer to record the input signal. Just click the Start recording in the top right and choose file location. When you are done, just click Stop recording.
Archive recording is only used to record the input signal and is not required to use replays.